Because ownership matters

Keep video games physical.

Digital games are fast and convenient. Physical video games add something equally important: lasting access, freedom to lend or resell, and a practical path to game preservation. Players should not have to choose one future for everyone.

We are not against digital games. We are against a future where digital is the only option.

Important Points
  • We all lose our right to own and control the games we purchase
  • 122 countries could lose access to future games released
  • Most markets could face even higher costs
Step 1: Add you voice

Tell Sony: keep disc based games.

This petition asks Sony to keep the disc available as a meaningful way to buy, play and preserve PlayStation games. If physical ownership matters to you, signing is a practical way to make that position visible.

Sign the petition
Step 3: Make informed choices

Choice today protects access tomorrow.

Before buying, check whether the full game is on the media, whether it works offline, and what features depend on downloads or servers. Support releases that respect long-term access.

DoesItPlay.org

Why physical video games still matter

A disc is more than packaging. When it carries a playable build, it can preserve practical rights and choices that account-bound access does not always reproduce.

01

Independent access

A complete disc can remain usable without a storefront listing, an active subscription or a fresh download from a remote server.

02

Lending and sharing

Physical copies can move between family and friends without sharing accounts, passwords or permanent access to personal data.

03

Resale and trade

Players can recover value, buy pre-owned, trade locally and keep games circulating after the original sale.

04

Price competition

Retailers and second-hand sellers create alternatives to a single platform-controlled storefront and its sale schedule.

05

Preservation

Playable media gives collectors, researchers and future players another surviving copy when digital shops, licences or services change.

06

Accessibility and bandwidth

Large downloads can be difficult where broadband is slow, capped, unreliable or expensive. A usable disc reduces that dependency.

Convenience and ownership can coexist.

This is not physical versus digital. Both formats serve real needs. The goal is meaningful consumer choice and releases designed to last.

Digital is valuable

  • Immediate delivery and preloading
  • No shelf space or damaged media
  • Easy access across compatible devices
  • Useful accessibility and remote-install features
  • DRM-free downloads can offer excellent long-term control

Physical is valuable

  • A tangible, transferable copy
  • Retail and pre-owned price competition
  • Gifting, lending, collecting and display
  • Reduced dependence on account and store availability
  • A preservation copy when the build is complete on disc

This concern is bigger than nostalgia.

Preservation groups, consumer-rights advocates and players are asking practical questions about what happens to games after storefronts, licences and online services change.

87%of classic games sampled by the Video Game History Foundation were no longer commercially available.
1.29mverified EU citizens supported the 2026 “Stop Destroying Videogames” initiative.
3,490+physical releases had been community-tested by DoesItPlay? when this page was prepared.

What No Disc No Buy stands for.

01
Keep physical editions available.

Digital-first should not have to mean digital-only.

02
Put a meaningful game build on the media.

A boxed download code or mandatory full-game download does not provide the same preservation value as a playable disc.

03
Be clear before purchase.

Show download requirements, online dependencies and offline functionality prominently on the product page and packaging.

04
Plan for end of life.

Games that depend on services should have a practical transition plan wherever technically and legally possible.

05
Celebrate good releases.

This movement should highlight publishers and developers who ship complete, well-preserved physical editions.

06
Support good digital ownership too.

DRM-free installers, offline modes and user-controlled backups strengthen preservation even when no disc exists.

Frequently asked questions

Does a disc always mean permanent ownership?

No. Some discs contain incomplete builds, require online activation or depend heavily on servers. Physical media is strongest when the disc includes a functional, playable version and clear information about dependencies.

What is the difference between physical and digital purchases?

A physical purchase gives you a tangible, transferable copy and, even when the disc does not contain the full game, it represents the physical product used to distribute it. A digital purchase is generally a licence to access the game under the provider’s terms rather than an unrestricted copy. That access may depend on licensing agreements, accounts or servers, and the licence may include terms allowing access to be revoked without a refund. These conditions are often set out in the provider’s terms and conditions, so they are worth checking before purchase.

Are patches bad?

No. Patches can improve performance, fix bugs and add content. The concern is whether the purchased copy remains meaningfully usable when patches are no longer available.

What about online-only games?

Some games are built around live communities and servers. The preservation challenge is different, but transparent service-life expectations and sensible end-of-life plans still matter.

Is this campaign anti-digital?

No. Digital distribution is convenient and often essential for independent creators. We support digital options—especially DRM-free ones—while asking that physical ownership remains available and meaningful.